metaphysician
Beta Tester
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Okay, on further play/examination, it looks like the dice roller function is using the time to seed the RNG, because rolls done at roughly the same time are producing the same dice outcomes for two or more players. However, they clearly aren't providing *much* randomness, because the same strings of numbers are turning up repeatedly within the same session ( we're talking "identical 10 digit string recurring five minutes later" ). I don't know how its producing the numbers, but it must not be using nearly enough randomness.
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